I've been making some maquettes as its one thing for me to design in 2D but I find things change when I translate the design into 3D. I'm not sure if this is a problem, if I should be able to exactly replicate a 2D design in 3D, slightly worrying, it is something I'm working on....
Any way enough worrying. I made a mock up of Pip's head out of sculpy, using a polystyrene ball I had lying around as a light weight core. This has made her head shape rounder which I actually preferred. Her face is more like an apple which I want. I used some dried herb stalks for the branches growing from her head. At the moment the maquette is about 8-10cm.
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| Polystyrene ball core with eye line guide. |
Not too sure on the size of her lips at the moment but now that have worked out how to translate my designs into 3D I can make another version.
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| Drying 'erbs... |
I used the second herbs for the maquette as they looked more branch like than the others. I don't know what herbs they are, they were dead when I picked them.